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Once I’m in there, it’s not gonna get me.” “The only time I’m gonna die is within that first minute. “Once I’m in that flow, after the first minute, I’m not going to die,” he explains. Refocusing his efforts after a short break always places Aaron in a precarious position. Playing in 12-15 minute blocks gives Aaron the chance to regroup, but it’s also his major weakness.
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Prince it’s more like a boxing match, a gruelling, physical contest played over a series of rounds, a bout where mental strength and focus is paramount. For Doodle Jump players at the highest level, it’s a marathon, not a sprint.īut for Aaron W. The iOS format is typically described as an outlet for short burst gaming, five minutes here and there. Then I pause and I take 15-20 minutes and I come back to the game.” “The way I play is in blocks of 12 minutes,” he explains. But the second is perhaps the most important, it’s certainly the most pragmatic.
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He plays solely on his iPod Touch - that’s the first rule. Once you repeatedly die over and over again, at one point you just get numb to it.”īut Aaron also has a set of rules for himself. “If you die you finally start to realise it’s your nerves that kill you. That was my proudest achievement in the game because it was my first 10 million score and it was the world record at the time. I kept going and I ended up setting the new world record. I knew I might never get that far again.”Īn intense pressure built from the pit of his stomach and spread to every single muscle in his body. “At that point I started getting close to the world record.
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Aaron would notice a single speck of dust on his less than pristine screen and pause to wipe it off frantically. 18 hours of balancing an iPod touch in an increasingly sweaty palm. “Really it was my first serious try,” says Aaron.ġ8 hours of accumulated bopping. “I just knew I had figured out the game and I was going to break the record,” he says. At this point Aaron knew he could beat the world record. 75 per cent of the top players on the leaderboard I’ve had the chance to interact with.” “There’s a real camaraderie between us,” explains Aaron. That was the very same day his rival, and now friend Niklas Lohmann first hit 10 million. You just get so competitive and anxious but you just can’t play the game that way, I learned through continual failure that you just can’t do it. Other guys play it so rapid fire, and I was the same, I thought I can do this! I can beat that score.
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“That was part of the breakthrough for me,” he explains, “you know, steering clear of the game. When I first saw the scoreboards on Doodle Jump I thought ‘that’s pretty cool, I’d love to put my name on that board’. “Whether it was Centipede or Missile Command it didn’t really matter, but I always wanted to beat my brother’s scores. “Growing up in the arcades here, there were always those games and you had those scoreboards,” he says. That spirit of competition transferred from sport to video games. It really didn’t matter what we did we had to beat each other. “Whether it was playing basketball, or any sport, I was chosen last so many times. Somehow Aaron still finds time to be the very best in the world at a game 15 million other human beings play every month.Īaron thinks he is competitive because he is the youngest of nine brothers. He also moonlights as a sports writer and finds himself constantly dabbling with fantasy sports leagues. I always end up taking on crazy things.”Īfter seven years in the military, stationed all over Europe as an engineer, Aaron moved back to his home state of California, running his own business, doing contract work. “I think nowadays the more you can do the better opportunities you have in your life. Combined with a need to compete, this tends to send his life tumbling in tangents. Aaron Prince: a man burdened with a strange sense of curiosity.
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